Prinya

Nov 25, 2016

Party Boss Stats

Avoidance & Accuracy

Enting (65) (B|1)
Beast
101 alacrity
92 luck
7% fire
26% water
7% light
30% fatal

Black Elf (80) (B|1)
Humanoid
228 alacrity
57 luck
9% fire
15% water
7% light
60% fatal

Colossus (120) (B|1)
Humanoid
215 alacrity
95 luck
14% fire
19% water
11% light
61% fatal

Shadow of Darkness (165) (B|1)
Animal
199 alacrity
136 luck
14% fire
29% water
6% light
69% fatal

Dark Fire (180) (B|1)
Beast
124 alacrity
203 luck
60% fire
33% water
60% light
131% fatal

Lich (220) (B|2)
Undead
277 alacrity
138 luck
94% fire
101% water
93% light
142% fatal

Spirit Guarder (250) (B|1)
Undead
194 alacrity
155 luck
129% fire
52% water
44% light
92% fatal

Dragon Turtle (285) (B|1)
Animal
354 alacrity
424 luck
26% fire
73% water
25% light
116% fatal

Knight of Death (305) (B|1)
Undead
406 alacrity
1177 luck
49% fire
46% water
45% light

Crazy Commander (365) (B|2)
Humanoid
694 alacrity
1859 luck
70% fire
100% water
67% light

Death Fiend (400) (B|1)
Undead
522 alacrity
1829 luck
89% fire
86% water
76% light

Dark Elf Officer (465) (SB|3)
Humanoid
521 alacrity
853 luck
12% fire
39% water
67% light

Nightmare Scorpion (515) (SB|2)
Animal
647 alacrity
1599 luck
46% fire
92% water
33% light

Blaze Goblin (545) (B|1)
Beast
647 alacrity
2590 luck
153% fire
96% water
100% light

Blamer (560) (SB|3)
Demon
710 alacrity
2309 luck
67% fire
64% water
54% light

Satan (580) (B|2)
Demon
521 alacrity
3530 luck
172% fire
112% water
127% light

Rat King (620) (B|1)
Demon
1286 alacrity
3087 luck
81% fire
78% water
68% light

Ogre General (660) (B|2)
Demon
1351 alacrity
3152 luck
95% fire
92% water
82% light

Elf Guardian (660) (B|1)
Humanoid
1850 alacrity
2776 luck
76% fire
73% water
63% light

Eagle Fighter (710) (SB|1)
Demon
1383 alacrity
658 luck
27% fire
23% water
13% light

Caelum Priest (800) (B|2)
Humanoid
541 alacrity
677 luck
180% fire
152% water
162% light

Caelum Templar (800) (SB|2)
Humanoid
1081 alacrity
2277 luck
72% fire
70% water
69% light

Caelum Dark Elf (800) (B|3)
Humanoid
647 alacrity
1213 luck
113% fire
123% water
133% light

Caelum Succubus (800) (B|1)
Demon
1051 alacrity
728 luck
152% fire
97% water
72% light

Nov 20, 2016

Ask Me Anything

If you have any questions about Red Stone or anything related to Red Stone, feel free to ask me anything on ask.fm.
You can be anonymous if you want.

Nov 18, 2016

How to indirectly fix the drop system

What's wrong with the loot system?
The loot system is currently plagued by party bosses, these party bosses gives an insane amount of experience making most other areas obsolete.
- Party Bosses does not drop loot since they have lots of HP and only come in groups of 3.

What is a Zin creature?
Zin creatures are almost identical to their Ex counterparts, except they have an exclamation mark on the left side of their name and drops approximately 4 times more loot.

Why should these areas have Zin creatures instead of Ex creatures?
Hidden Camp is a perfect example of a good area that gives almost no experience but provides the player with a really good source of item drops. Making creatures Zin in areas where nobody hunts (currently) might make people hunt there for items.

Why do some areas need more creatures?
These are mostly new areas that aren't used. There are almost no creatures there or they spread out too much making it extremely inefficient to hunt there.


(Area)
(How to fix)

■ Underground Ruins of Damel
► More creatures on every part of the map

■ Buried Underground Villa
► More creatures on every part of the map

■ Temple of Triton
► Make all creatures Zin

■ Mysterious Forest
► Make creatures drop more loot

■ Ancient Ruins in Def Hills B2
► Replace all Scorpions with Spiders

■ Swep Tower
► Make all creatures Zin

■ Nameless Tower
► Make all creatures Zin

■ Molinar Tower 5F and 6F
► Remove all traps and key requirements on all doors

■ Redeye do-or-die Corps
► Make all creatures Zin

■ Redeye do-or-die Corps B2
► Make all creatures Semi-boss Lv1

■ Short Cuts to Dark Elf Palace
► Make all creatures Zin

■ The Cave of Cursed Mizna / Small Dugout
► Make all creatures Zin

■ The Cave of Cursed Mizna / Gem Room
► Make all creatures Zin

■ The Old Laboratory of the Redeyes
► Make all creatures Zin

Nov 16, 2016

Warrior Guide


Artwork made by fang xinyu
Game and skill icons made by L&K Logic Korea
Guide made by Bomina Jey
Priinya.blogspot.com
For further questions, post a comment and I will answer.
Guide based on Knowledge Warrior.

CLASS OVERVIEW
The Warrior
Might seem like a melee damage dealer, but in Red Stone, they are not. In Red Stone, they are strong magicians that summons dragons to lay waste to everything around them, at a very high cost. Very hard class to build, very easy to play, I recommend only making a warrior if you are an experienced player and are looking for a challenge.


Single Target Damage: ☆ ☆ ☆ ☆ ☆
Area of Effect Damage: ★ ★ ★ ★ ★
Defense: ★ ☆ ☆ ☆ ☆
Movement: ★ ★ ★ ★ ☆
Difficulty: ★ ★ ★ ★ ★
Specialty: Killing enemies in an area around themselves

PROS
Overwhelming amounts of centered area damage
Easy to play
Great utility skills
Great awakening power spike at level 300

CONS
Required to use Dragon Hearts to level up
Extremely gear dependant
No versatility

STATS
Requirements should be acquired regardless of build

1» Dragon Warrior
Knowledge - 2 each level
Health - 1 each level
Luck - 1 each level

2» Berserker
Power - 2 each level
Alacrity - 1 each level
Luck - 1 each level

SKILLS
All skills are based on skill level 50
Scaling is based on 10 skill levels

AWAKENING

GALE SWORDFIGHTER

Flat-out Attack [Passive]
You have 20% chance to completely ignore enemies armor when dealing physical damage.

Delayed Crushing Move [4]
You create an illusion to swing its sword at your target 10 times in quick succession, dealing 115%(+25%) physical damage with each swing.
- Severely reduced attack speed.
- Uses 270(+40) CP.
- Gains 185(+25) CP.

Altering Strike [4]
Leap to the target, dealing 117%(+20%) physical damage 6(+1) times.
- You gain 100% defense and 25% avoidance for 6 seconds after use.
- 150 minimum range.
- 1000 range.
- uses 200(+30) CP.
- Gains 25(+5) CP.

Hurricane Impact [4]
Swing your sword at the target, dealing 125%(+25%) physical damage, 125%(+25%) physical damage and 125%(+25%) physical damage with 20%(+4%) increased attack speed and 7.5%(+1.5%) increased accuracy.
- Applies bleed for 50% of damage done every 2 seconds for 6 seconds.
- Applies electrified for 6 seconds.
- Uses 60 CP.
- Gains 90(+18) CP.


DRAGON WARRIOR

Compensation of Victory [Passive]
When you kill cold, stunned or bleeding enemies you gain 50 CP.

Dragon Storm [5]
Summon a raging water dragon that spins in a circle around you, dealing 434-490 water damage 5 times over 5 seconds.
- Reduces targets water resistance by -25% and movement speed by -50%.
- 450(+50) radius.
- Uses 450(+70) CP.
- Gains 0 CP.

Blood Sucker [4]
Soak your sword in blood and throw it at the target, dealing 125%(+25%) physical damage and darkness damage equal to 100%(+10%) of your weapons offensive power.
- Applies bleed for 50% of damage done every 1 second for 3 seconds.
- Damage increases based on the damage dealt of your last attack. (Does not count itself)
- 450 range.
- Uses 180(+30) CP.
- Gains 125(+25) CP.

Dispersion Spike [5]
After a brief delay, summon 3 spikes in a a cone that damages everything they come in contact with, dealing wind damage equal to 175%(+10%) of your weapon offensive power.
- If your weapon has 100 O.P, this means that the base damage will be 175.
- Uses 450(+70) CP.
- Gains 200(+40) CP.


VETERAN WARRIOR

Hypersensitivity [Passive]
Your offense and defense breaker will always land a critical hit.

Savage Stomp [3]
Leap to the target location or enemy, dealing 200%(+40%) physical damage to the target and 50% physical damage to all enemies around the target and stuns them for 5 seconds.
- 150 minimum range.
- 1000 range.
- Uses 170(+30) CP.
- Gains 0 CP.

Blood Fury [4]
Enter a blood rage.
Gives you 250% physical damage reflect and increases your crit chance by 12%(+2%).
Also increases your final magic damage by 30%(+10%) for and physical damage by 25%(+5%), attack speed by 10% and movement speed by 20%.
- 10 seconds duration.
- Max 30% crit chance.
- Max 50% final magic damage.
- 10 seconds cooldown.
- Uses 155(+20) CP.
- Gains 150(+30) CP.

Triple Rounding Explosion [2]
Swing your sword in a circle around you 3 times, dealing 30%(+10%) physical damage and 30-80 wind damage to all enemies in radius.
- 100(+20) radius.
- +50% accuracy.
- Uses 65(+10) CP.
- Gains 25(+5) CP.



BASIC

Downward Thrust [1]
Swing your sword at the target, dealing 125%(+25%) physical damage.
- Uses 0 CP.
- Gains 28(+5) CP.

Rapid Blows [2]
Swing your sword at the target 3 times in quick succession, dealing -25%(+5%) physical damage with each strike.
- Uses 60(+10) CP.
- Gains 100(+20) CP.

Broad Strike [3]
Swing your sword at the target, dealing 350%(+60%) physical damage.
- Uses 95(+15) CP.
- Gains 100(+20) CP.

Sonic Blade [3]
Swing your sword to create a sonic wave to slash your target from range, dealing 150%(+30%) physical damage and 60-160 wind damage.
- Inflicts electric shock for 10 seconds.
- Roughly 450 range.
- Uses 120(+20) CP.
- Gains 50(+10) CP.

Delayed Crushing [4]
After a brief delay, swing your sword at your target 10 times in quick succession, dealing 115%(+25%) physical damage with each swing.
- Uses 270(+40) CP.
- Gains 185(+25) CP.

Savage Spike [5]
After a brief delay, summon spikes in the target direction that damages everything they come in contact with, dealing wind damage equal to 175%(+10%) of your weapon offensive power.
- If your weapon has 100 O.P, this means that the base damage will be 175.
- Uses 450(+70) CP.
- Gains 200(+40) CP.

Brandish [1]
Swing your sword at the target, dealing 115%(+23%) physical damage with 7.5%(+1.5%) increased accuracy.
- Uses 0 CP.
- Gains 25(+4) CP.

Devastating Wind [2]
Swing your sword in a circle around you, dealing 30%(+10%) physical damage and 30-80 wind damage to all enemies in radius.
- 100(+20) radius.
- -3% accuracy.
- Uses 65(+10) CP.
- Gains 25(+5) CP.

Swift Strikes [3]
Create a gust of wind with your sword in the target location in melee range, dealing wind damage equal to 150%(+10%) of your weapon offensive power with 5%(+1%) increased accuracy.
- If your weapon has 100 average O.P, this means that the base damage will be 150.
- Damage increased depending on how close the target is to the center of the radius, up to 140% down to 80%.
- 150(+10) range.
- 150(+10) radius.
- Uses 225(+40) CP.
- Gains 175(+25) CP.

Blood Soaked Blade [4]
Soak your sword in blood and throw it at the target, dealing 125%(+25%) physical damage and darkness damage equal to 100%(+10%) of your weapons offensive power.
- Damage increases based on the damage dealt of your last attack. (Does not count itself)
- 450 range.
- Uses 180(+30) CP.
- Gains 125(+25) CP.

Typhoon Impulse [5]
Create a storm at the target location, dealing wind damage equal to 300%(+20%) of your weapon offensive power.
- 175(+10) range.
- 150(+10) radius.
- Uses 420(+70) CP.

Dragon Defender [5]
Summon a raging water dragon that spins in a circle around you, dealing 310-350 water damage 5 times over 5 seconds.
- 450(+50) radius.
- Uses 450(+70) CP.
- Gains 0 CP.

Deep Stab [1]
Swing your sword at the target, dealing 90%(+18%) physical damage with 20%(+4%) increased attack speed.
- Uses 5 CP.
- Gains 40(+8) CP.

Drastic Spin [2]
Swing your sword at the target, dealing 135%(+25%) physical damage with 20%(+4%) increased attack speed.
- Uses 15 CP.
- Gains 70(+14) CP.

Violent Cyclone [3]
Swing your sword at the target, dealing 135%(+25%) physical damage and 40-80 wind damage with 20%(+4%) increased attack speed and 5%(+1%) increased accuracy.
- Uses 30 CP.
- Gains 75(+15) CP.

Hurricane Shock [4]
Swing your sword at the target, dealing 125%(+25%) physical damage, 125%(+25%) physical damage and 125%(+25%) physical damage with 20%(+4%) increased attack speed and 7.5%(+1.5%) increased accuracy.
- Uses 60 CP.
- Gains 90(+18) CP.

Leap [1]
Leap to the target location.
- 33% chance to stun the target for 5(+1) seconds if you land on one.
- 150 minimum range.
- 1000(+150) range.
- Uses 30(+5) CP.
- Gains 30(+6) CP.

Leaping Attack [2]
Leap at the target, dealing 175%(+35%) physical damage .
- 150 minimum range.
- 900(+100) range.
- Uses 112(+20) CP.
- Gains 110(+22) CP:

Daring Leap [3]
Leap to the target location or enemy, dealing 200%(+40%) physical damage to the target and 50% physical damage to all enemies around the target.
- 150 minimum range.
- 1000 range.
- Uses 170(+30) CP.
- Gains 0 CP.

Illusive Leap [4]
Leap to the target, dealing 117%(+20%) physical damage 6(+1) times.
- 150 minimum range.
- 1000 range.
- uses 200(+30) CP.
- Gains 25(+5) CP.

Counterattack 1]
You have a 45%(+4%) chance to counterattack when struck, dealing 100%(+20%) physical damage.
- Activation skill.
- Uses 8(+1) CP.
- Gains 10(+2) CP.

Defense Breaker [2]
You have a 60%(+8%) chance to counterattack when struck, dealing 150%(+30%) physical damage and lowers their defense by -402(-80) for 30 seconds.
- Activation skill.
- Uses 65(+10) CP.
- Gains 25(+5) CP.

Projectile Defense [3]
You have a 65%(+10%) chance to block a projectile shot against you.
- Activation skill.
- Uses 30 CP.
- Gains 90(+15) CP.

Offense Breaker [4]
You have a 25%(+4%) chance to counterattack when struck, dealing 150%(+30%) physical damage and lowers their physical damage by -115(-20) for 30 seconds.
- Uses 130(+20) CP.
- Gains 50(+10) CP.

Blood Rage [4]
Enter a blood rage.
Increases your final magic damage by 30%(+10%) for and physical damage by 25%(+5%), attack speed by 10% and movement speed by 20%.
- 10 seconds duration.
- Max 50% final magic damage.
- 10 seconds cooldown.
- Uses 155(+20) CP.
- Gains 150(+30) CP.

1» Dragon Warrior
1. Rapid Blows [10]
2. Devastating Wind [1]
3. Dragon Twister [50]
4. Blood Rage [50]
5. (Awaken Dragon Twister) [1]

2» Berserker
1. Rapid Blows [10]
2. Devastating Wind [1]
3. Hurricane Shock [50]
4. Delayed Crushing [50]
5. Blood Rage [50]
6. (Awaken Delayed Crushing) [1]
7. (Awaken Hurricane Shock) [1]
8. Illusive Leap [50]
9. (Awaken Illusive Leap) [1]
10. (Awaken Blood Rage) [1]



ITEMS
Dragon Twister


Pedigreed


Battle Axe of Mir


Blue Velvet


Unicorn Bending


Wasserdrache

Nov 15, 2016

The mystery of JamGom and 3522

Some call them legends of a different timeline. When the game wasn't duped, updates happened every week and events were well designed.

A few think they are the remnants of banned players.

Others call them Gamemasters.

It is said, good fortune comes to the ones who whisper them.

Who are they and why are they in our city?


Nov 13, 2016

The End of All That Is




We are back at it again, the server has been tainted with players duplicating items ... again ...
for the second time in 3 years.
People just can't play by the rules it seems.

By changing the name of a character (done by GM) players have been able duplicate items held by their character before the name change held place. This means it's almost the same as the old duplication trick but you don't use the infamous disconnection potion anymore and you also cannot create new items since your character cannot hold more than 2 items with the same ID.

Walkthrough
1. Put items on a character A.
2. PM GM on Facebook asking for a name change for any reason.
3. After the name change, log into character A.
4. Trade your items to character B in the most discreet way possible.
5. Logout character A.
6. Login character A.
7. Items will be the same as when you logged in the first time (they are duplicated).
8. Both character A and character B hold the same items (they have the same ID).
(after this point you cannot have 2 of the same item ID in your inventory or they will disappear)

By using this method, these players have been able to get their hands on infinite amount of Flame Stones, Mysterious Stones, Relic Stones, Crystal Stones and gold. They can also duplicate Tool Boxes that lets you open slots in NX items.


Current active (KNOWN) duplicators.